- #Arma armed assault mods mod#
- #Arma armed assault mods mods#
- #Arma armed assault mods code#
- #Arma armed assault mods series#
- #Arma armed assault mods free#
#Arma armed assault mods code#
#Arma armed assault mods series#
There are more possibilities when editing addons, many new commands for scripting and additional features for mission editors.Īlthough Armed Assault is largely compatible with the original Operation Flashpoint series of games, no editing functions should be assumed to be fully compatible, unless they are specifically linked as Articles or Subcategories to this page.
![arma armed assault mods arma armed assault mods](https://media.moddb.com/images/members/4/3266/3265966/profile/moddb-20210214-1.png)
#Arma armed assault mods mods#
Various mods have been created by creative members of the community.Īrmed Assault means to even extend these capabilities. The nearly unlimited capabilities of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Many addon groups have formed and kept alive Operation Flashpoint until the release of Armed Assault. You can create missions, introduce new vehicles, enhance your missions and addons with the large scripting capabilities or create a whole new total conversion - a game in the game.
![arma armed assault mods arma armed assault mods](https://i.ytimg.com/vi/tPAytP2BXU8/maxresdefault.jpg)
#Arma armed assault mods mod#
Despite the latest Steam version patches, the USMC Mk 48 Mod 0 has not been updated with a dedicated, laser sight-equipped variant the AN/PEQ-2 was simply removed altogether from the original model.Those that were not replaced were simply upgraded to the newer "Mod 1" standard instead. special operations units) were already phased out of service by mid 2010. Though it technically isn't anachronistic since Operation Harvest Red takes place in late 2009, all Mod 0 variants of the Mk 48 machine gun in use by U.S.A unique icon (texture name: m_mk48_ca.paa) for 100-round cloth bags intended specifically for use with the Mk 48 Mod 0 does exist within ArmA 2's game files, but remains unused for unknown reasons.Sergeant Rodriguez appears to favour the Mk 48 as his primary weapon of choice, as he can be seen equipped with it by default throughout almost the entirety of Operation Harvest Red.The fourth round fired will always be a visible red tracer, while the last four rounds are consistently tracers.
#Arma armed assault mods free#
It requires two free inventory slots to carry:ġ00-round linked belt stored in a clothed box. The Mk 48 Mod 0 is limited to feeding from one type of "magazine". Used on Mk 48s wielded by USMC Force Recon Heavy Gunners.
![arma armed assault mods arma armed assault mods](https://media.moddb.com/cache/images/mods/1/18/17548/thumb_620x2000/csla3_inf_new_weapons_7.jpg)
However, the Mk 48 is not without drawbacks and is slightly less accurate at ranges of beyond 600 metres. It is also slightly lighter to carry and has slightly lower recoil compared to the M240. special operations, the Mk 48 possesses the same high damage output and fire rate. Both also feature (non-functional) integrated bipods but neither variant can be fitted with a sound suppressor.įorce Recon Heavy Gunner armed with the Mk 48.Įssentially a streamlined variant of the M240 designed exclusively for use by U.S. Army Mk 48s are outfitted with a laser pointer. They are both equipped with the CCO red dot sights, though only U.S. It loads from 100-round belts stored in cloth pouches, and has a fire rate of up to 846 rounds per minute with a muzzle velocity of 900 m/s. The Mk 48 Mod 0 is an air-cooled, gas operated belt-fed machine gun that is chambered to fire the 7.62×51 mm NATO round.